Mad Bombers League Seasons: Start with 1998, and move backwords Roster sizes: 40 men Playing time limits: 110% of plate appearances for batters 110% of starts for starting pitchers 110% of innings for releif pitchers 110% of both for swing men once player is burned out, sent to the farm for the rest of the regular season, counting against 40 man roster limit. if a player doesn't play in 50% of their rl ab's or ip's, they will be put in the draft pool the following season-rule doesn't apply to guys with fewer than 50 ab's or 20 ip's. Also, teams may pull back either 2 players that got between 40-49% of their real life playing time, or 1 player who didn't meet the playing time requirements. Games: 162 DH: AL only(also, in games at AL teams parks) Injuries: Set on Rating Ball parks: you are assigned to a teams park, so when if that team moves in real life, your team will move as well. League setup: 2 leagues 2 divisions. limited interleague play-6 games vs division in other league Playoffs: 2 division champions and next 2 best teams in each league make playoffs rd 1 best of 5(2-2-1) format, division champ with best record will play wild card team with worst record, and other two teams will meet- division champ always has home field LCS is best of 7(2-3-2 format). division champ with best record will have home field(if both are knocked out, wild card team with best record will have home field). WS is best of 7(2-3-2 format). home field alternates. AL has home field on even years, NL has home field on odd years playoff eligibility: 100 ab's or 30 ip's.(real life)(30 rl games pitched can be subbed) and 50 dmb ab's or 20 dmb ip's (20 dmb games pitched can be subbed as well) Rookie draft- teams not making the playoffs will have a draft lottery to determine the top 3 picks. picks 4-12 will be determined based on the regular season record- thus team with worst record can pick no worse than 4th. 5 rds